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Documentation
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  3. Sculpt a surface

Sculpt a surface

Refine the shape of a mesh with Clay, Normal and Flatten brushes.

Before you start

Start with a mesh you can edit and save your scene. Sculpting moves existing vertices, so the mesh needs enough geometry for the detail you want. Begin with broad shapes before adding fine detail.

Subdivide a meshRemesh

Make your first brush stroke

  1. Select the mesh and switch to Sculpting.
  2. Choose Clay, Normal or Flatten. Set a comfortable Brush Size and start with a low Intensity.
  3. Drag across a small area of the surface. Use Invert brush when you want the opposite effect.
  4. Inspect the result from another angle. Undo an unwanted stroke, then adjust the brush size or intensity before trying again.

Choose a brush

ControlsWhat changes
ClayBuild up or remove volume over the brushed area.
NormalMove the surface along its normals.
FlattenBring the brushed area toward a flatter surface.
Brush SizeControl how much of the surface a stroke reaches.
IntensityControl the strength of the stroke.
Invert brushReverse the brush effect.

Give the surface enough geometry

Sculpting moves existing vertices. Use Subdivide or an appropriate remesh workflow to prepare sufficient geometry, then inspect the shape before brushing. Increase density gradually; more geometry also costs editing performance.

Subdivide a mesh

If the result looks rough

Check the mesh density and use smaller, lighter strokes. Inspect the silhouette as well as the surface. Smooth shading changes how a mesh is lit; it does not add geometry or repair the shape.

Smooth shadingMaterials & texturesSave, share and export your work

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3DBrowse documentation

On this page

Before you startMake your first brush strokeChoose a brushGive the surface enough geometryIf the result looks rough