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    • Sculpt with clay
    • Sculpt along normals
    • Flatten a surface
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Modeling tools
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  4. Sculpt along normals

Sculpt along normals

Use the Normal brush to move the brushed surface along its sampled normal direction.

Before you start

Open Sculpting on a mesh with adequate density. The brush used for this operation is labeled Normal in the current Show3D interface.

Use the operation

Raise or push back a local region using the brush area’s normal direction.

  1. Choose Normal in the brush selector.
  2. Set a low intensity, then make a short stroke over the region to raise.
  3. Enable Invert to reverse the displacement. Inspect from a side view so you can judge the height change.

Controls and choices

ControlsWhat changes
Normal directionThe brush displaces the affected region along an averaged local normal. It is not a uniform thickness or shell-generation operation.
Size and intensitySize sets the working area and intensity sets the strength. Start with a region wider than a single sparse polygon.
InvertReverses the displacement so the same brush can push inward. Inspect thin walls before making repeated inward strokes.

Try it in your scene

Make a light Normal stroke on a dense mesh, then compare an inverted stroke on another small area.

Check the result

Confirm the height and transition match your intent and that the surface does not cross a nearby wall. Use Clay for a different buildup effect or Flatten to reduce unevenness.

Related operations

Sculpt with clayFlatten a surfaceRecalculate normals

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3DBrowse documentation

On this page

Before you startUse the operationControls and choicesTry it in your sceneCheck the resultRelated operations