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      • Sculpt a surface
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    In this topic

    • Sculpt with clay
    • Sculpt along normals
    • Flatten a surface
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Modeling tools
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  4. Sculpt with clay

Sculpt with clay

Use the Clay brush to build up or remove volume on a mesh with sufficient vertices.

Before you start

Open Sculpting with a mesh that has enough surface geometry for the desired detail. These brushes move existing vertices; they do not automatically add resolution.

Use the operation

Build up a local form with short clay-like strokes.

  1. Choose Clay from the brush selector in the Sculpting sidebar or settings panel.
  2. Set a moderate brush size and low intensity. Drag across a small area of the mesh to establish the form.
  3. Build the form in several short strokes, rotating the view between passes. Use Invert when you want the opposite displacement.

Controls and choices

ControlsWhat changes
Brush sizeControls the affected region relative to the scene’s measured size. A small brush cannot create detail if too few vertices lie beneath it.
IntensityControls stroke strength. Lower values and repeated passes provide more gradual control.
Clay behaviorThe brush combines local displacement with a plane-based effect. It changes geometry, unlike painting color onto a texture.

Try it in your scene

On a sufficiently dense sphere, make a short low-intensity Clay stroke and inspect the silhouette from the side.

Check the result

Check the silhouette and nearby thin surfaces, not just the lit patch. Undo an overly strong stroke and reduce intensity before continuing.

Related operations

Sculpt along normalsFlatten a surfaceSubdivision SurfaceRemesh

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3DBrowse documentation

On this page

Before you startUse the operationControls and choicesTry it in your sceneCheck the resultRelated operations