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Materials & textures

Assign materials, control texture mapping, and paint the surface of your model.

Change a material

Adjust the surface response using material properties. The geometry stays the same; the illustrated highlight only explains the finish change.

Assign a face material

Assign a material slot to selected faces. Other faces keep their existing assignment.

Adjust texture mapping

Change how an existing texture is repeated and oriented on the surface. This example explains mapping; it does not unwrap a mesh or load a new texture.

Paint a surface

Apply color to the surface with a direct brush stroke. Geometry stays fixed; Codex’s settings action does not paint the stroke for you.
All operationsModeling essentials