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In this topic

  • Change a material
  • Assign a face material
  • Adjust texture mapping
  • Paint a surface
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In this topic

  • Change a material
  • Assign a face material
  • Adjust texture mapping
  • Paint a surface

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Materials & textures
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  4. Adjust texture mapping

Adjust texture mapping

Change how an existing texture is repeated and oriented on the surface. This example explains mapping; it does not unwrap a mesh or load a new texture.

Before you start

Select an object and a material that already contains a texture. The Texture placement section appears when that material has texture maps. The surface needs appropriate texture coordinates.

Adjust the surface pattern

Use the material texture mapping section to change the existing maps together.

  1. Open the selected material and locate Texture placement.
  2. Choose Repeat under Wrapping for a tiled pattern, then set Repeat U and Repeat V.
  3. Use Offset U/V to position the pattern and Rotation (°) to turn it.
  4. Inspect each visible side and the seams. Undo a mapping change if the pattern loses its intended scale.

Mapping controls

The controls update the texture maps on the selected material. They do not create new UV coordinates.

ControlsWhat changes
Repeat U / VChanges the pattern frequency along the existing texture coordinates.
Offset U / VMoves the texture pattern without moving the object.
RotationTurns the mapping; the panel shows degrees.
WrappingRepeat, mirrored repeat, or clamp changes how the texture behaves outside its initial coordinate range.

Example: repeat a texture

The surface keeps the same geometry while the pattern becomes smaller and repeats. This illustrates mapping an existing texture, rather than generating a new material or unwrapping the mesh.

Before

Adjust texture mapping: Original texture scale

Original texture scale

After

Adjust texture mapping: A repeated texture

A repeated texture

Concept illustration. The diagrams explain the operation. Your result depends on the starting geometry and settings.

If the pattern looks wrong

Check the wrapping mode and the original UV coordinates. Changing repeat values cannot fix stretched or missing UVs. Materials with a custom texture matrix show a notice instead of the normal transform controls; mixed map transforms are also identified in the panel.

Practice in Show3D

Open the editor and follow the steps with your own scene.
Start modelingModeling essentials

On this page

Before you startAdjust the surface patternMapping controlsExample: repeat a textureIf the pattern looks wrong