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    • Change a material
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    • Adjust texture mapping
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Materials & textures
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  3. Materials & textures
  4. Adjust texture mapping

Adjust texture mapping

Adjust repeat, offset, rotation and wrapping for existing texture maps on a material.

Before you start

Select an object and a material that already contains a texture. The Texture placement section appears when that material has texture maps. The surface needs appropriate texture coordinates.

Adjust the surface pattern

Use the material texture mapping section to change the existing maps together.

  1. Open the selected material and locate Texture placement.
  2. Choose Repeat under Wrapping for a tiled pattern, then set Repeat U and Repeat V.
  3. Use Offset U/V to position the pattern and Rotation (°) to turn it.
  4. Inspect each visible side and the seams. Undo a mapping change if the pattern loses its intended scale.

Mapping controls

The controls update the texture maps on the selected material. They do not create new UV coordinates.

ControlsWhat changes
Repeat U / VChanges the pattern frequency along the existing texture coordinates.
Offset U / VMoves the texture pattern without moving the object.
RotationTurns the mapping; the panel shows degrees.
WrappingRepeat, mirrored repeat, or clamp changes how the texture behaves outside its initial coordinate range.

Try it in your scene

Load a suitable texture, change its repeat and rotation, and inspect the pattern across seams and neighboring faces.

If the pattern looks wrong

Check the wrapping mode and the original UV coordinates. Changing repeat values cannot fix stretched or missing UVs. Materials with a custom texture matrix show a notice instead of the normal transform controls; mixed map transforms are also identified in the panel.

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3DBrowse documentation

On this page

Before you startAdjust the surface patternMapping controlsTry it in your sceneIf the pattern looks wrong