Adjust texture mapping
Change how an existing texture is repeated and oriented on the surface. This example explains mapping; it does not unwrap a mesh or load a new texture.
Before you start
Select an object and a material that already contains a texture. The Texture placement section appears when that material has texture maps. The surface needs appropriate texture coordinates.
Adjust the surface pattern
Use the material texture mapping section to change the existing maps together.
- Open the selected material and locate Texture placement.
- Choose Repeat under Wrapping for a tiled pattern, then set Repeat U and Repeat V.
- Use Offset U/V to position the pattern and Rotation (°) to turn it.
- Inspect each visible side and the seams. Undo a mapping change if the pattern loses its intended scale.
Mapping controls
The controls update the texture maps on the selected material. They do not create new UV coordinates.
| Controls | What changes |
|---|---|
| Repeat U / V | Changes the pattern frequency along the existing texture coordinates. |
| Offset U / V | Moves the texture pattern without moving the object. |
| Rotation | Turns the mapping; the panel shows degrees. |
| Wrapping | Repeat, mirrored repeat, or clamp changes how the texture behaves outside its initial coordinate range. |
Example: repeat a texture
The surface keeps the same geometry while the pattern becomes smaller and repeats. This illustrates mapping an existing texture, rather than generating a new material or unwrapping the mesh.
Before
Original texture scale
After
A repeated texture
If the pattern looks wrong
Check the wrapping mode and the original UV coordinates. Changing repeat values cannot fix stretched or missing UVs. Materials with a custom texture matrix show a notice instead of the normal transform controls; mixed map transforms are also identified in the panel.

