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In this topic

  • Change a material
  • Assign a face material
  • Adjust texture mapping
  • Paint a surface
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  • Overview
  • Get started with Show3D
  • Modeling tools
    • Modeling examples
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    • Connect Codex
  • Asset generation

In this topic

  • Change a material
  • Assign a face material
  • Adjust texture mapping
  • Paint a surface

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Materials & textures
  1. Learn
  2. Documentation
  3. Materials & textures
  4. Paint a surface

Paint a surface

Apply color to the surface with a direct brush stroke. Geometry stays fixed; Codex’s settings action does not paint the stroke for you.

Before you start

Select a paintable mesh in the Material workspace and exit Face Selection or Mesh Edit Mode. Painting requires a supported material and a safe, readable texture/UV setup.

Use the operation

Paint color onto a mesh’s texture with direct brush strokes.

  1. Open Material Paint from the Material sidebar. If it shows a readiness message, resolve that condition before starting.
  2. Choose a color and set brush size, opacity, and hardness. Start with a short stroke on a small visible area.
  3. Inspect the painted region and nearby UV seams. Continue with several controlled strokes, then choose Stop when finished.

Controls and choices

ControlsWhat changes
Brush controlsSize controls the painted area, opacity controls coverage, and hardness controls the softness of the stroke edge.
UVs and existing texturesShow3D can prepare a paint UV atlas for eligible untextured geometry. It blocks automatic UV rebuilding when that would remap existing textures.
Unavailable paintingShared materials, unreadable texture images, unsupported mapping, or unsuitable UVs can prevent painting. Follow the displayed reason rather than replacing the existing texture blindly.

See what changes

Before

Paint a surface: An unpainted surface

An unpainted surface

After

Paint a surface: A painted stroke

A painted stroke

Concept illustration. The diagrams explain the operation. Your result depends on the starting geometry and settings.

Check the result

Check seams, repeated regions, and adjacent faces to confirm the stroke appears only where intended. Painting changes texture color; use sculpting when you need to change the surface shape.

Related operations

Change a materialAssign a face materialAdjust texture mappingSculpt with clay

Practice in Show3D

Open the editor and follow the steps with your own scene.
Start modelingModeling essentials

On this page

Before you startUse the operationControls and choicesSee what changesCheck the resultRelated operations