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In this topic

  • Change a material
  • Assign a face material
  • Adjust texture mapping
  • Paint a surface
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In this topic

  • Change a material
  • Assign a face material
  • Adjust texture mapping
  • Paint a surface

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Materials & textures
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  2. Documentation
  3. Materials & textures
  4. Change a material

Change a material

Adjust the surface response using material properties. The geometry stays the same; the illustrated highlight only explains the finish change.

Before you start

Select one mesh and open its Material panel. If the object has several material slots, select the slot you intend to edit.

Use the operation

Set a surface’s color and light response using a preset or material controls.

  1. Choose the intended material slot. Select a material preset if it provides a useful starting point.
  2. Adjust the available controls for that material type. For a standard PBR material, start with color, roughness, and metalness.
  3. Inspect the result in a view that displays the actual material. A wireframe or material override can hide the changes.

Controls and choices

ControlsWhat changes
Material typeDifferent types expose different controls. Roughness and metalness are meaningful for PBR materials, not every shader type.
Active slotEditing a slot affects faces assigned to that slot. Use face assignment when only a specific region should receive the material.
Texture mappingAfter loading a texture through a supported texture control, adjust its mapping to set repetition and orientation.

See what changes

Before

Change a material: A matte surface

A matte surface

After

Change a material: A metallic surface

A metallic surface

Concept illustration. The diagrams explain the operation. Your result depends on the starting geometry and settings.

Check the result

Inspect the surface under the scene’s lighting and from several angles. If nothing changes, check the active slot, assigned faces, and viewport display mode.

Related operations

Assign a face materialAdjust texture mappingPaint a surfaceSmooth shading

Practice in Show3D

Open the editor and follow the steps with your own scene.
Start modelingModeling essentials

On this page

Before you startUse the operationControls and choicesSee what changesCheck the resultRelated operations