Assign a face material
Assign a material slot to selected faces to give part of a mesh a different finish.
Before you start
Select a mesh and enter Face Select in Edit Mode, or use Face Selection in the Material workspace. Prepare a material slot for the region.
Use the operation
Give a selected region a different material without separating it into another object.
- Select the faces that should receive the material and inspect the selection count in the Material panel.
- Select the destination material slot. Add a slot if the object needs a separate surface material, then configure that slot.
- Choose Assign to Selected Faces. Deselect the faces or return to Object Mode to inspect the boundary clearly.
Controls and choices
| Controls | What changes |
|---|---|
| Slot selection | Selecting a slot chooses what you are editing; it does not by itself reassign the currently selected faces. |
| Assign | Assign explicitly associates the selected faces with the active slot. Faces outside the selection keep their assignment. |
| Boundary detail | Material assignment follows face boundaries. Add topology or paint a texture when the desired color boundary does not follow existing edges. |
Try it in your scene
Add a second material slot to a cube and assign it to one face. Check the remaining faces keep their previous material.
Check the result
Confirm the new material appears only on the intended faces, including hidden sides. If an entire object changed, check whether you edited a widely assigned slot instead of creating a separate one.
Practice in Show3D
Open the editor and follow the steps with your own scene.

