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Documentation
  1. Documentation
  2. Process a model

Process a model

Choose a task for an existing model and inspect the new output before replacing anything.

The task selector groups generation and model processing. Processing requires a compatible source; motion generation has its own inputs.

Choose the task

ControlsWhat changes
Texture modelGenerate textures for a model from a description. This supports first texturing and replacing existing textures.
Reduce polygonsReduce polygon count; inspect the silhouette and fine parts afterward.
Unwrap UVsCreate a UV layout for texture work. Check distortion and seams.
Separate partsSplit a model into parts; inspect the resulting boundaries and grouping.
Rig modelCreate a supported character skeleton. Inspect the result before using it for animation.
Convert formatCreate a file in another supported format. Verify it in the receiving application.

Select, process, inspect

  1. 1Open AI workspace → Generate and open the task selector. Choose an operation under Process a model.
  2. 2Choose a recent model, browse the library or upload a supported file. The selected source stays visible; use Change model to replace it. If the asset has multiple files, choose a compatible Input file.
  3. 3Choose the available settings and review any displayed cost. Follow the action shown to start processing.
  4. 4Open the completed output in History. Check the result before downloading or adding it to your scene.

If a source is unavailable

A model may lack a compatible file or meet a tool-specific restriction. Choose another output file or source, and follow the validation message. Processing does not guarantee clean topology, printability, or production-ready animation.

On this page

Choose the taskSelect, process, inspectIf a source is unavailable