Process a model
Choose a task for an existing model and inspect the new output before replacing anything.
Choose the task
| Controls | What changes |
|---|---|
| Texture model | Generate textures for a model from a description. This supports first texturing and replacing existing textures. |
| Reduce polygons | Reduce polygon count; inspect the silhouette and fine parts afterward. |
| Unwrap UVs | Create a UV layout for texture work. Check distortion and seams. |
| Separate parts | Split a model into parts; inspect the resulting boundaries and grouping. |
| Rig model | Create a supported character skeleton. Inspect the result before using it for animation. |
| Convert format | Create a file in another supported format. Verify it in the receiving application. |
Select, process, inspect
- Open AI workspace → Generate and open the task selector. Choose an operation under Process a model.
- Choose a recent model, browse the library or upload a supported file. The selected source stays visible; use Change model to replace it. If the asset has multiple files, choose a compatible Input file.
- Choose the available settings and review any displayed cost. Follow the action shown to start processing.
- Open the completed output in History. Check the result before downloading or adding it to your scene.
If a source is unavailable
A model may lack a compatible file or meet a tool-specific restriction. Choose another output file or source, and follow the validation message. Processing does not guarantee clean topology, printability, or production-ready animation.

