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Documentation
  1. Documentation
  2. Texture a model

Texture a model

Generate textures for a supported source model, including models with no existing textures.

Source and result

Source ring, created with Text to 3D.
AI texturing result with a green inset and gold-colored metal, from the same creator’s asset library.

Choose the source

  1. 1Open AI workspace → Generate, then choose Texture model in the task selector.
  2. 2Select a recent model, browse your models, or upload a supported file. Texture model currently accepts OBJ and GLB.
  3. 3If the model has several output files, choose the input file to process.
The task selector groups generation and model processing. Processing requires a compatible source; motion generation has its own inputs.

Describe the surface

  1. 1Describe the colors, finish and material appearance you want. Keep shape changes for modeling tools.
  2. 2Choose whether to include PBR materials, then review the cost and generate.
  3. 3Open the separate result in History. Compare it with the original before adding it to a scene.

Need direct surface editing?

Use the Material workspace for direct material changes, texture mapping and painting on a scene mesh.

On this page

Source and resultChoose the sourceDescribe the surfaceNeed direct surface editing?