Texture a model
Generate textures for a supported source model, including models with no existing textures.
Source and result
Choose the source
- Open AI workspace → Generate, then choose Texture model in the task selector.
- Select a recent model, browse your models, or upload a supported file. Texture model currently accepts OBJ and GLB.
- If the model has several output files, choose the input file to process.
Describe the surface
- Describe the colors, finish and material appearance you want. Keep shape changes for modeling tools.
- Choose whether to include PBR materials, then review the cost and generate.
- Open the separate result in History. Compare it with the original before adding it to a scene.
Need direct surface editing?
Use the Material workspace for direct material changes, texture mapping and painting on a scene mesh.

