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Documentation
  1. Documentation
  2. Generate models

Generate models

Generate a model from text, an image or multiple views, then inspect and use the result.

Choose an input

Open AI workspace → Generate → Generate model and choose an input. The result is a model asset; use Agent to create or edit a scene with several objects.

InputUse it when
TextYou want to describe the object, shape and material in words.
ImageYou have one photo, reference image or line drawing.
Multi-viewYou have consistent views of the same object, supplied in the order shown.

From text

Use specific shapes, openings and proportions instead of vague adjectives. Revise one part of the prompt at a time.

  1. 1Choose Text.
  2. 2Describe the subject, main shapes, materials and style. State which parts belong to the object.
Text input in the Generate panel.

From one image

Surfaces hidden in the image are inferred. If you have consistent views of the same object, use Multi-view.

  1. 1Choose Image. Select Photo / Reference for a photo or rendered object, or Sketch / Line Art for a drawing.
  2. 2Show one complete object with a clear silhouette, simple background and readable lighting. A front three-quarter view often reveals more of the form.
  3. 3Upload the image. If it is rejected, follow the file validation message and choose a supported file.
Photo / Reference and Sketch / Line Art inputs.

From multiple views

  1. 1Choose Multi-view.
  2. 2Use the same object, pose, proportions and surface appearance in every image, with similar scale and framing. Do not mix designs or mirrored views.
  3. 3Match the named slots: Front, Back, Left, then Right. Do not skip an earlier slot.
  4. 4Some model versions provide more view slots. Follow the order and requirements shown for that version.
This configuration provides Front, Back, Left and Right views.

Settings and generation

Available options depend on the input and model version. Choose the generation mode and output type, then expand Output settings to adjust face count, materials and format. Review the displayed credit cost before generating. Submission requires sign-in.

ControlsWhat changes
Pro / RapidChoose a supported quality mode for the current input. Compare a result before committing to more generations.
Model versionControls the available inputs and output options. Changing it may reset incompatible settings.
Output type / face countChoose the intended geometry output. A higher face budget is not a guarantee of a better model and costs more to handle.
PBR materialsIncludes supported material maps. Geometry-only output does not include a textured surface.
Output formatChoose a format supported by the application that will use the model.

Inspect the result

After adding the result to a scene, continue editing in Modeling and Material. Downloading a model file is separate from saving an editable scene.

  1. 1Open the finished task in History and rotate the preview. Check the back, underside, openings and thin parts.
  2. 2Check textures and geometry separately. Surface detail may be a texture rather than modeled depth.
  3. 3Add the model to your scene or download a supported output. Refine it with modeling or a processing tool when needed.

A real Show3D result

The griffin helmet is an existing Text to 3D result. Inspect the full silhouette as well as its surface details.

A real Show3D Text to 3D result: the creator’s griffin helmet. Original geometry and textures with presentation lighting.
Side view of the same griffin helmet.
Rear view of the same griffin helmet.

Process an existing model

Open the task selector at the top of Generate and choose an operation under Process a model to refine a compatible generated or uploaded asset. Each task creates a separate result and does not automatically replace an object in your scene.

Generate motion

Choose Generate motion to create character motion from a description. It can run without a source model. When retargeting is available, select an eligible previous motion result; this is separate from editing scene keyframes in Animation.

On this page

Choose an inputFrom textFrom one imageFrom multiple viewsSettings and generationInspect the resultA real Show3D resultProcess an existing modelGenerate motion