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  3. Modeling essentials

Modeling essentials

A practical path from a first shape to a finished surface.

Start modeling
Each step links to an existing lesson and a practice task. Pause the video and try the operation in your own scene.
  1. 1 / 9

    Viewport navigation

    Orbit around a shape, pan, and zoom to inspect it.
    Watch lessonExplore interactive example
  2. 2 / 9

    Add a starting shape

    Add a box and identify its dimensions.
    Watch lessonExplore interactive example
  3. 3 / 9

    Select and transform

    Move, rotate, and scale the object along a chosen axis.
    Watch lessonExplore interactive example
  4. 4 / 9

    Organize the scene

    Name the parts and select them from the scene list.
    Watch lessonExplore interactive example
  5. 5 / 9

    Object and edit modes

    Compare selecting the whole object with selecting a face.
    Watch lessonExplore interactive example
  6. 6 / 9

    Extrude a face

    Extend one face and inspect the new side faces.
    Watch lessonExplore interactive example
  7. 7 / 9

    Bevel an edge

    Create a small bevel, then compare one segment with several.
    Watch lessonExplore interactive example
  8. 8 / 9

    Finish the surface

    Change a material and inspect it under the scene lighting.
    Watch lessonExplore interactive example
  9. 9 / 9

    Save and export

    Save your editable scene and choose an output for your next task.
    Watch lesson
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