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Modeling essentials
Modeling essentials
A practical path from a first shape to a finished surface.
Start modeling
Each step links to an existing lesson and a practice task. Pause the video and try the operation in your own scene.
1 / 9
Viewport navigation
Orbit around a shape, pan, and zoom to inspect it.
Watch lesson
Explore interactive example
2 / 9
Add a starting shape
Add a box and identify its dimensions.
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Explore interactive example
3 / 9
Select and transform
Move, rotate, and scale the object along a chosen axis.
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Explore interactive example
4 / 9
Organize the scene
Name the parts and select them from the scene list.
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Explore interactive example
5 / 9
Object and edit modes
Compare selecting the whole object with selecting a face.
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Explore interactive example
6 / 9
Extrude a face
Extend one face and inspect the new side faces.
Watch lesson
Explore interactive example
7 / 9
Bevel an edge
Create a small bevel, then compare one segment with several.
Watch lesson
Explore interactive example
8 / 9
Finish the surface
Change a material and inspect it under the scene lighting.
Watch lesson
Explore interactive example
9 / 9
Save and export
Save your editable scene and choose an output for your next task.
Watch lesson
Continue with Mirror
Texture mapping
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