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    In this topic

    • Add a primitive
    • Move
    • Rotate
    • Scale
    • Duplicate
    • Repeat in a line
    • Repeat around a center
    • Snap transforms
    • Align vertices
    • Group objects
    • Join meshes
    • Reset the origin
    • Apply transforms
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Modeling tools
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  2. Documentation
  3. Modeling tools
  4. Add a primitive

Add a primitive

Add a basic mesh, set its shape parameters, then use transforms or mesh editing to develop it.

Before you start

Open the modeling workspace in object mode. Use Add in the modeling toolbar to choose a mesh primitive. Start with a shape close to the final silhouette; a cube suits a box-like part, while a cylinder suits a round shaft.

Use the operation

Create a starting mesh with enough structure for the next edit.

  1. Open Add and choose Cube, Sphere, Cylinder, Cone, Torus, or a planar mesh. The new object appears in the scene.
  2. While the newly created mesh remains selected, adjust the available Geometry settings. This creation panel is tied to the new mesh; it is not a permanent construction-history editor.
  3. Set the object's position and proportions, then inspect it from the front and side before adding detail.
  4. Enter mesh edit mode when you need to change individual vertices, edges, or faces.

Controls and choices

ControlsWhat changes
Primitive typeDetermines the initial topology and the available creation settings.
Geometry settingsParameters depend on the chosen primitive. Set dimensions and available segment counts before developing the mesh.
Object scaleChanges the object's proportions. It does not add supporting edges.

Try it in your scene

Add a cube, change its Width, Height and Depth in the Shape section, then inspect it from several angles.

Check the result

Confirm that you added a mesh rather than a light, curve, or reference point. If Geometry is no longer shown, use object transforms or mesh editing for further changes. A dense starting mesh makes later selections harder; add topology where the shape needs it.

Related operations

MoveScaleSelect componentsExtrude

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3DBrowse documentation

On this page

Before you startUse the operationControls and choicesTry it in your sceneCheck the resultRelated operations