Bevel
Bevel selected mesh edges to add a chamfer or rounded transition. Width and segments control the result.
Before you start
Select an editable mesh, enter mesh edit mode, and select the edges or vertices you want to bevel. The Bevel tool becomes available for a supported selection.
Make a bevel
Start with a small amount so you can see how each corner changes.
- Select the vertical edges of a box, then activate Bevel in the modeling toolbar.
- Adjust the initial bevel preview. Use the Bevel panel to refine the amount and segment count.
- Use one segment for a chamfer. Increase segments for a rounder transition.
- Inspect nearby edges for overlap before accepting the result. Undo if you need to restore the original mesh.
Controls that matter
The current panel exposes amount, segments, and profile controls. Start with the amount and segment count before changing the profile.
| Controls | What changes |
|---|---|
| Width / Percent | How far the new boundary sits from the original edge. Reduce it if nearby features collide. |
| Type: Offset / Percent | Choose offset distance or percentage. The same numeric value has a different meaning in each mode. |
| Segments | One segment creates a flat chamfer; additional segments add geometry to the transition. |
| Shape | Adjusts the cross-section profile of a multi-segment bevel. |
Try it in your scene
Select an edge on a cube. Compare a small bevel with one segment and several segments before applying it.
Check the result
Inspect the silhouette, corner intersections, and face shading from more than one angle. If Bevel is unavailable, check the edit mode and selection. If the preview becomes invalid, reduce the amount or simplify the selection before continuing.

