Group objects
Organize objects under a shared parent while keeping their meshes separate.
Before you start
Select the objects that form an assembly in object mode. A group is a parent in the scene hierarchy; its children retain their own geometry and materials.
Use the operation
Keep related parts organized and transform them together.
- Select the parts and choose Group from the object context menu.
- Locate the new group in the scene tree and give it a useful assembly name.
- Select the group to move, rotate, or scale the assembly. Select a child when only one part should change.
- Use Ungroup when the hierarchy is no longer useful, then check that the parts retain their intended placement.
Controls and choices
| Controls | What changes |
|---|---|
| Parent selection | Transforms applied to the group affect its descendants. |
| Child selection | Edits a part independently within the parent's coordinate system. |
| Lock state | A locked object or ancestor can make an operation unavailable. Inspect the scene tree if a group cannot be edited. |
Try it in your scene
Group two objects, select the group, and move it. Then select one child to adjust that part separately.
Check the result
Expand the group to confirm its members. Grouping should not change mesh topology or fuse touching parts. Avoid selecting both a parent and its descendant when preparing another grouping operation; select the intended hierarchy level.
Practice in Show3D
Open the editor and follow the steps with your own scene.

