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In this topic

  • Add a primitive
  • Move
  • Rotate
  • Scale
  • Duplicate
  • Repeat in a line
  • Repeat around a center
  • Snap to a grid
  • Align vertices
  • Group objects
  • Join meshes
  • Set the origin
  • Apply transforms
Browse documentation
  • Overview
  • Get started with Show3D
  • Modeling tools
    • Modeling examples
  • Materials & textures
  • Agent modeling
    • Connect Codex
  • Asset generation

In this topic

  • Add a primitive
  • Move
  • Rotate
  • Scale
  • Duplicate
  • Repeat in a line
  • Repeat around a center
  • Snap to a grid
  • Align vertices
  • Group objects
  • Join meshes
  • Set the origin
  • Apply transforms

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Learn overviewDocumentationTutorials & coursesConnect Codex
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Modeling tools
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  2. Documentation
  3. Modeling tools
  4. Move

Move

Translate the object along an axis. Its shape, dimensions, and topology stay the same.

Before you start

Select the object you want to position. Use object mode to move the whole object; mesh edit mode transforms only the selected components. For an assembly, select its group to move the parts together.

Use the operation

Position a part along a controlled direction.

  1. Choose Move from Transform Mode in the toolbar. The displayed shortcut is W when the workspace has focus.
  2. Choose World for scene-aligned axes or Local for the object's own axes, then drag the required axis handle.
  3. For numeric placement of one object, edit Position X, Y, or Z in its properties. These are object coordinates relative to its parent.
  4. Check the clearance from adjacent parts in another view before continuing.

Controls and choices

ControlsWhat changes
World / LocalChooses the orientation of the transform handles. A rotated object can have local axes that differ from the scene axes.
Position X / Y / ZNumeric coordinates for the selected object. A transformed parent affects the resulting world position.
SnapConstrains a move to the enabled targets; choose the target and snap base before dragging.

See what changes

Before

Move: Original position

Original position

After

Move: Moved on one axis

Moved on one axis

Concept illustration. The diagrams explain the operation. Your result depends on the starting geometry and settings.

Check the result

The silhouette and dimensions should remain unchanged. If only part of the mesh moves, inspect the edit mode and component selection. If the object moves in an unexpected direction, check World/Local and its parent transform.

Related operations

Snap to a gridGroup objectsRotate

Practice in Show3D

Open the editor and follow the steps with your own scene.
Start modelingModeling essentials

On this page

Before you startUse the operationControls and choicesSee what changesCheck the resultRelated operations