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    In this topic

    • Extrude
    • Bevel
    • Select components
    • Select a loop
    • Extrude a vertex
    • Extrude an edge
    • Inset a region
    • Inset individual faces
    • Bevel a vertex
    • Loop cut
    • Knife cut
    • Connect vertices
    • Subdivide a mesh
    • Triangulate
    • Triangles to quads
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Modeling tools
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  4. Extrude

Extrude

Extend selected faces and connect the new region to the mesh with side faces.

Before you start

Select an editable mesh, enter Mesh Edit, and choose Face Select. Select the face or connected face region that should extend. Start with a simple region so you can inspect the new side walls.

Use the operation

Extend a face into a connected volume.

  1. Open the face context menu and choose Extrude, or press E with the modeling viewport focused.
  2. Move the new selection to give the extrusion a visible length. Extrude starts a topology change and a move together.
  3. Choose Extrude Along Normals when the selected surface should offset along its normals rather than move as one translated region.
  4. Confirm the result, then inspect the connection to the original mesh from another view.

Controls and choices

ControlsWhat changes
Selected regionDetermines which faces extend and which edges form the extrusion boundary.
Movement directionControls the extension. A negative move can push the new region into the source.
Along normalsOffsets selected geometry according to surface normals; inspect corners on a curved or uneven region.

Try it in your scene

On a cube, extrude one face a short distance, confirm, and inspect the new side faces from another view.

Check the result

Look for connected side faces, unintended internal overlap, and a consistent wall shape. If the tool appears to do nothing, check selection mode and whether the new region still overlaps its start. Use Undo to remove an unwanted extrusion before repeating it.

Related operations

Select componentsInset a regionExtrude an edgeRecalculate normals

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3DBrowse documentation

On this page

Before you startUse the operationControls and choicesTry it in your sceneCheck the resultRelated operations