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  4. Smooth shading

Smooth shading

Smooth or flatten shading without adding geometry or changing the mesh silhouette.

Before you start

Return to Object Mode and select an editable mesh. Smooth shading changes how light is interpolated across faces; it does not increase mesh resolution.

Use the operation

Make a curved object shade smoothly while retaining its existing geometry.

  1. Select the mesh and open its object context menu.
  2. Choose Shade Smooth and inspect the surface from several viewing angles.
  3. If a corner needs a hard break, mark its edges sharp in Edit Mode. Choose Shade Flat in Object Mode to return to faceted shading.

Controls and choices

ControlsWhat changes
Shade SmoothSmooths the appearance of lighting across eligible boundaries. The silhouette keeps the same polygon edges.
Shade FlatDisplays each face with a distinct normal, which helps inspect faceted forms.
Subdivision SurfaceUse subdivision when you need additional geometry and a smoother silhouette. It solves a different problem from shading.

Try it in your scene

Compare smooth and flat shading on a low-resolution sphere. Inspect its outline to distinguish shading from geometry.

Check the result

Look for unwanted gradients on broad flat faces and hard breaks on curved areas. Correct sharp edges or normals before adding unnecessary geometry.

Related operations

Mark sharp edgesRecalculate normalsSubdivision Surface

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3DBrowse documentation

On this page

Before you startUse the operationControls and choicesTry it in your sceneCheck the resultRelated operations