The diagrams explain the operation. Your result depends on the starting geometry and settings.
Interactive examplesBefore
An empty work area
After
An editable starting shape
Before
Original position
After
Moved on one axis
Before
Original orientation
After
Turned about the pivot
Before
Original proportions
After
Scaled on one axis
Before
One object
After
Two independent objects
Before
One source part
After
A row of repeated parts
Before
One source part
After
A radial arrangement
Before
An offset placement
After
Aligned to a grid point
Before
Uneven vertex heights
After
A level edge row
Before
Two separate objects
After
One parent, two children
Before
Two mesh objects
After
One mesh object
Before
An offset pivot
After
Pivot at the geometry center
Before
Scaled object transform
After
Scale baked into the mesh
Before
Select a face
After
Extend the surface
Before
Sharp vertical edges
After
Chamfered vertical edges
Before
The whole mesh
After
A selected face and boundary
Before
A connected quad grid
After
A selected edge loop
Before
A selected wire vertex
After
A new connected vertex
Before
A boundary edge
After
An extended strip
Before
A selected face
After
An inner face and border
Before
Adjacent faces
After
A border in each face
Before
One sharp corner
After
A cut-off corner face
Before
An uncut quad strip
After
A new continuous loop
Before
An uncut surface
After
A custom cut path
Before
Two selected corners
After
A connecting edge
Before
One quad
After
A denser quad grid
Before
Two quads
After
Four triangles
Before
A triangle pair
After
One quad
Before
Two open loops
After
Connecting side faces
Before
An open boundary
After
A filled face
Before
A selected surface patch
After
An opening
Before
Two coplanar faces
After
One continuous face
Before
Two selected vertices
After
One shared vertex
Before
A split seam
After
A welded seam
Before
One mesh, two islands
After
Two mesh objects
Before
A centered control loop
After
The loop moved along its rails
Before
A vertex on an edge
After
The vertex moved along the edge
Before
An inward face direction
After
Consistent outward directions
Before
An unmarked edge boundary
After
A marked shading boundary
Before
Flat face shading
After
Interpolated shading
Before
One half
After
Reflected across the plane
Before
A low-resolution control cage
After
A smoothed surface
Before
Two overlapping solids
After
One combined volume
Before
A solid and a cutter
After
The cutter volume removed
Before
Two overlapping solids
After
Only the shared volume
Before
A dense triangle surface
After
A coarser triangle surface
Before
Original control shape
After
A revised curve
Before
An open endpoint
After
A new connected segment
Before
A centerline path
After
A tube along the path
Before
A flat profile
After
A solid profile extrusion
Before
A radial cross-section
After
A hollow revolved form
Before
A flat letter outline
After
A letter with depth
Before
A flat sampled surface
After
A raised brush stroke
Before
Original surface
After
A locally inflated surface
Before
A rounded bump
After
A flattened local patch
Before
A matte surface
After
A metallic surface
Before
One shared surface
After
A different finish on one face
Before
Original texture scale
After
A repeated texture
Before
An unpainted surface
After
A painted stroke