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In this topic

  • Bridge loops
  • Fill a boundary
  • Delete faces
  • Dissolve an edge
  • Merge at center
  • Merge by distance
  • Separate geometry
  • Slide an edge
  • Slide a vertex
  • Recalculate normals
  • Mark sharp edges
  • Smooth shading
Browse documentation
  • Overview
  • Get started with Show3D
  • Modeling tools
    • Modeling examples
  • Materials & textures
  • Agent modeling
    • Connect Codex
  • Asset generation

In this topic

  • Bridge loops
  • Fill a boundary
  • Delete faces
  • Dissolve an edge
  • Merge at center
  • Merge by distance
  • Separate geometry
  • Slide an edge
  • Slide a vertex
  • Recalculate normals
  • Mark sharp edges
  • Smooth shading

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Modeling tools
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  3. Modeling tools
  4. Separate geometry

Separate geometry

Move selected geometry into its own object. The two pieces keep their world-space positions and become independently addressable.

Before you start

Enter Edit Mode on a mesh. Decide whether to extract a selected region or split disconnected islands into objects.

Use the operation

Turn part of a mesh into an independently selectable object.

  1. For Selection, select the components to extract. For Loose Parts, inspect the mesh’s disconnected islands first.
  2. Press P or open Separate in the context menu, then choose Selection or Loose Parts.
  3. Return to Object Mode and identify the resulting objects in the scene. Rename them before moving or assigning materials.

Controls and choices

ControlsWhat changes
SelectionExtracts the chosen region. The new object can still touch the original along the separation boundary.
Loose PartsSplits disconnected mesh islands. It does not cut a connected surface into arbitrary pieces.
JoinJoin can bring objects back into one mesh, but matching seam vertices still need Merge by Distance if a weld is required.

See what changes

Before

Separate geometry: One mesh, two islands

One mesh, two islands

After

Separate geometry: Two mesh objects

Two mesh objects

Concept illustration. The diagrams explain the operation. Your result depends on the starting geometry and settings.

Check the result

Select and move the extracted object briefly to confirm its independence, then undo the check movement. Inspect the boundary before continuing.

Related operations

Join meshesMerge by distanceGroup objects

Practice in Show3D

Open the editor and follow the steps with your own scene.
Start modelingModeling essentials

On this page

Before you startUse the operationControls and choicesSee what changesCheck the resultRelated operations