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    In this topic

    • Bridge loops
    • Fill a boundary
    • Delete mesh elements
    • Dissolve an edge
    • Merge vertices
    • Merge by distance
    • Separate geometry
    • Slide an edge
    • Slide a vertex
    • Recalculate normals
    • Mark sharp edges
    • Smooth shading
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Modeling tools
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  4. Separate geometry

Separate geometry

Move selected mesh geometry or loose parts into separate objects for independent editing.

Before you start

Enter Edit Mode on a mesh. Decide whether to extract a selected region or split disconnected islands into objects.

Use the operation

Turn part of a mesh into an independently selectable object.

  1. For Selection, select the components to extract. For Loose Parts, inspect the mesh’s disconnected islands first.
  2. Press P or open Separate in the context menu, then choose Selection or Loose Parts.
  3. Return to Object Mode and identify the resulting objects in the scene. Rename them before moving or assigning materials.

Controls and choices

ControlsWhat changes
SelectionExtracts the chosen region. The new object can still touch the original along the separation boundary.
Loose PartsSplits disconnected mesh islands. It does not cut a connected surface into arbitrary pieces.
JoinJoin can bring objects back into one mesh, but matching seam vertices still need Merge by Distance if a weld is required.

Try it in your scene

Select one disconnected island in a mesh and separate the selection. Check the new object in the scene list.

Check the result

Select and move the extracted object briefly to confirm its independence, then undo the check movement. Inspect the boundary before continuing.

Related operations

Join meshesMerge by distanceGroup objects

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3DBrowse documentation

On this page

Before you startUse the operationControls and choicesTry it in your sceneCheck the resultRelated operations