Remesh
Rebuild one editable mesh toward a target triangle count with the local remesher, then inspect shape and detail.
Before you start
Return to Object Mode and select the intended mesh alone. The tool accepts supported non-skinned meshes without active modifiers.
Use the operation
Rebuild a mesh at a target density when its existing topology is unsuitable for the next step.
- Open Remesh in the modeling sidebar and read the current and target face counts.
- Choose the target ratio and leave Deterministic enabled when you want repeatable processing for the same input and settings.
- Run the operation and wait for it to finish, or use Cancel while it is running. Inspect the rebuilt mesh before continuing.
Controls and choices
| Controls | What changes |
|---|---|
| Target ratio | The interface offers 5–100% of the current triangle count, with a minimum target of 100. The target is a request, not a promise of an exact final count. |
| Detail retention | Lower density can remove small grooves, thin parts, and sharp features. Compare those areas before accepting the result. |
| Rebuilt surface | Treat topology, UVs, and material appearance as items to inspect after remeshing. It is not a universal repair or automatic production-retopology guarantee. |
Try it in your scene
On a copy of a detailed mesh, try a lower target count. Compare thin parts, openings and silhouette before keeping the result.
Check the result
Compare silhouette, openings, thin regions, and texture appearance against the original. Undo and increase the target density if important features disappear.
Practice in Show3D
Open the editor and follow the steps with your own scene.

