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In this topic

  • Mirror
  • Subdivision Surface
  • Boolean union
  • Boolean difference
  • Boolean intersection
  • Remesh
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In this topic

  • Mirror
  • Subdivision Surface
  • Boolean union
  • Boolean difference
  • Boolean intersection
  • Remesh

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Modeling tools
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  4. Remesh

Remesh

Rebuild the surface with a different mesh density. The illustration shows an approximate shape-preserving target, not a guarantee of automatic production topology.

Before you start

Return to Object Mode and select the intended mesh alone. The tool accepts supported non-skinned meshes without active modifiers.

Use the operation

Rebuild a mesh at a target density when its existing topology is unsuitable for the next step.

  1. Open Remesh in the modeling sidebar and read the current and target face counts.
  2. Choose the target ratio and leave Deterministic enabled when you want repeatable processing for the same input and settings.
  3. Run the operation and wait for it to finish, or use Cancel while it is running. Inspect the rebuilt mesh before continuing.

Controls and choices

ControlsWhat changes
Target ratioThe interface offers 5–100% of the current triangle count, with a minimum target of 100. The target is a request, not a promise of an exact final count.
Detail retentionLower density can remove small grooves, thin parts, and sharp features. Compare those areas before accepting the result.
Rebuilt surfaceTreat topology, UVs, and material appearance as items to inspect after remeshing. It is not a universal repair or automatic production-retopology guarantee.

See what changes

Before

Remesh: A dense triangle surface

A dense triangle surface

After

Remesh: A coarser triangle surface

A coarser triangle surface

Concept illustration. The diagrams explain the operation. Your result depends on the starting geometry and settings.

Check the result

Compare silhouette, openings, thin regions, and texture appearance against the original. Undo and increase the target density if important features disappear.

Related operations

Subdivision SurfaceSculpt with clayRecalculate normalsAdjust texture mapping

Practice in Show3D

Open the editor and follow the steps with your own scene.
Start modelingModeling essentials

On this page

Before you startUse the operationControls and choicesSee what changesCheck the resultRelated operations