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Modeling tools
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  4. Subdivision Surface

Subdivision Surface

Use Subdivision Surface to evaluate a denser, smoother mesh from its control geometry.

Before you start

Select a mesh in Object Mode. Start with a simple cage and enough room around narrow corners for smoothing.

Use the operation

Add a smoother, denser surface while controlling how much the shape rounds off.

  1. For an adjustable result, open the object context menu and add a Subdivision Surface modifier. Use its settings in the modifier panel.
  2. Start at a low level and inspect the silhouette. Add support loops or bevels to the base mesh when a corner needs more definition.
  3. Apply the modifier only when you want to bake its result into the mesh. The separate Subdivision Surface sidebar tool also previews a level and commits geometry with Apply.

Controls and choices

ControlsWhat changes
LevelThe direct tool offers levels 0–4. Higher levels add rapidly increasing geometry; start with 1 or 2.
Modifier or applied geometryA live modifier keeps the base mesh available for adjustment. Applying commits a denser mesh; use Undo if you applied too early.
Support topologyClosely spaced support loops hold an edge more tightly. Extra levels alone do not repair poor edge flow.

Try it in your scene

Add a Subdivision Surface modifier to a cube and compare levels. Add supporting geometry when you need sharper edges.

Check the result

Inspect shrinking corners, pinching, and open boundaries. Compare the silhouette as well as the lighting; smooth shading alone does not show the geometry difference.

Related operations

Loop cutBevelSmooth shadingMirror

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3DBrowse documentation

On this page

Before you startUse the operationControls and choicesTry it in your sceneCheck the resultRelated operations