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In this topic

  • Mirror
  • Subdivision Surface
  • Boolean union
  • Boolean difference
  • Boolean intersection
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In this topic

  • Mirror
  • Subdivision Surface
  • Boolean union
  • Boolean difference
  • Boolean intersection
  • Remesh

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  4. Boolean difference

Boolean difference

Subtract the overlapping cutter volume from the first solid. The example produces a visible notch with new interior walls.

Before you start

Prepare a base mesh and one or more cutter meshes in Object Mode, with active modifiers applied. The current Boolean operation subtracts later operands from the first.

Use the operation

Cut a hole, recess, or notch out of a solid.

  1. Move the cutter through the base where material should be removed. For a through-hole, extend the cutter beyond both sides.
  2. Clear the selection, then select the base first and add the cutter. Open Boolean and choose Subtract.
  3. Inspect which volume remains. If operand order was wrong, undo and select again; with Codex, name the base and cutters explicitly.

Controls and choices

ControlsWhat changes
Operand orderBase minus cutter and cutter minus base produce different results. The first operand also supplies the result material.
Cutter depthA cutter that stops inside the base creates a recess; one crossing the base can create a through-hole.
Input geometryUse closed, non-self-intersecting meshes where possible. Coincident surfaces and very thin regions need closer inspection.

See what changes

Before

Boolean difference: A solid and a cutter

A solid and a cutter

After

Boolean difference: The cutter volume removed

The cutter volume removed

Concept illustration. The diagrams explain the operation. Your result depends on the starting geometry and settings.

Check the result

Inspect the inside walls, opening size, and remaining thickness. Preserve enough material around the cutout for the next modeling step.

Related operations

Boolean unionBoolean intersectionBevelRecalculate normals

Practice in Show3D

Open the editor and follow the steps with your own scene.
Start modelingModeling essentials

On this page

Before you startUse the operationControls and choicesSee what changesCheck the resultRelated operations