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In this topic

  • Edit curve points
  • Extend a curve
  • Give a curve thickness
  • Extrude a profile
  • Revolve a profile
  • Extrude 3D text
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In this topic

  • Edit curve points
  • Extend a curve
  • Give a curve thickness
  • Extrude a profile
  • Revolve a profile
  • Extrude 3D text

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Modeling tools
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  4. Extrude a profile

Extrude a profile

Extend a closed two-dimensional profile through a depth. The side walls follow the outline and caps close its ends.

Before you start

Connect Codex to Show3D. Profile extrusion is available through scene planning; the current interface has no dedicated profile-extrusion panel.

Use the operation

Turn a flat outline into a solid with a specified depth, such as a plate or bracket.

  1. Describe the outline, dimensions, and any holes. Ask Codex to use a closed planar contour and place holes fully inside it.
  2. Specify the extrusion depth and whether edges should be beveled, for example: “Create a rectangular mounting plate with two holes and a small edge bevel.”
  3. Inspect the generated mesh in Show3D, then ask for a dimension change or continue with direct mesh editing.

Controls and choices

ControlsWhat changes
Contour and holesUse a simple non-self-intersecting outline. Holes must not cross the outline or each other.
DepthDefines the distance through the extrusion. State object placement and orientation separately so the result sits correctly in the scene.
BevelSmall bevels soften edges. Excessive bevel size can overlap narrow features or close small holes.

See what changes

Before

Extrude a profile: A flat profile

A flat profile

After

Extrude a profile: A solid profile extrusion

A solid profile extrusion

Concept illustration. The diagrams explain the operation. Your result depends on the starting geometry and settings.

Check the result

Inspect the silhouette, hole openings, depth, and bevels. The output is editable geometry; do not assume a permanent profile-history panel remains after generation.

Related operations

ExtrudeBevelBoolean differenceRevolve a profileConnect Codex

Practice in Show3D

Open the editor and follow the steps with your own scene.
Start modelingConnect Codex

On this page

Before you startUse the operationControls and choicesSee what changesCheck the resultRelated operations