Extrude 3D text
Create 3D text and adjust its content, font, size, depth and bevel parameters.
Before you start
Add a 3D Text object from Add and keep it selected in Object Mode. The Text panel appears for a supported text object.
Use the operation
Create raised lettering with editable text, font, and depth.
- Enter the text and choose an available font in the Text panel. Wait for the selected font to load.
- Set the text size and depth. Check that the chosen font contains the characters you need.
- Enable beveling if appropriate, then keep bevel size small enough to preserve counters and narrow strokes.
- Move and rotate the text object into position, then apply a material for the intended surface.
Controls and choices
| Controls | What changes |
|---|---|
| Text and font | Changing either regenerates the text geometry. Available glyphs depend on the selected font. |
| Size and depth | Size sets lettering scale in the generated geometry; depth gives it thickness. Object scaling is a separate transform. |
| Curve and bevel segments | Higher segment counts smooth curved glyphs and bevels while increasing geometry. Use only the detail the final view needs. |
Try it in your scene
Add 3D Text, enter a short word, and compare a small depth with a larger one. Check that the chosen font contains every character.
Check the result
Inspect spacing, missing glyphs, inner holes, and thin strokes from the final viewing distance. Keep an editable text copy before making topology changes that may discard its text parameters.
Practice in Show3D
Open the editor and follow the steps with your own scene.

