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    • Edit curve points
    • Extend a curve
    • Give a curve thickness
    • Extrude a profile
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    • Extrude 3D text
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Modeling tools
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  4. Extrude 3D text

Extrude 3D text

Create 3D text and adjust its content, font, size, depth and bevel parameters.

Before you start

Add a 3D Text object from Add and keep it selected in Object Mode. The Text panel appears for a supported text object.

Use the operation

Create raised lettering with editable text, font, and depth.

  1. Enter the text and choose an available font in the Text panel. Wait for the selected font to load.
  2. Set the text size and depth. Check that the chosen font contains the characters you need.
  3. Enable beveling if appropriate, then keep bevel size small enough to preserve counters and narrow strokes.
  4. Move and rotate the text object into position, then apply a material for the intended surface.

Controls and choices

ControlsWhat changes
Text and fontChanging either regenerates the text geometry. Available glyphs depend on the selected font.
Size and depthSize sets lettering scale in the generated geometry; depth gives it thickness. Object scaling is a separate transform.
Curve and bevel segmentsHigher segment counts smooth curved glyphs and bevels while increasing geometry. Use only the detail the final view needs.

Try it in your scene

Add 3D Text, enter a short word, and compare a small depth with a larger one. Check that the chosen font contains every character.

Check the result

Inspect spacing, missing glyphs, inner holes, and thin strokes from the final viewing distance. Keep an editable text copy before making topology changes that may discard its text parameters.

Related operations

Change a materialBevelMoveRotate

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3DBrowse documentation

On this page

Before you startUse the operationControls and choicesTry it in your sceneCheck the resultRelated operations