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    In this topic

    • Bridge loops
    • Fill a boundary
    • Delete mesh elements
    • Dissolve an edge
    • Merge vertices
    • Merge by distance
    • Separate geometry
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    • Slide a vertex
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  4. Merge by distance

Merge by distance

Weld selected vertices within a distance threshold. Preview the merge count before applying.

Before you start

Enter Edit Mode and select the region to clean. Estimate the smallest gap that must remain open before choosing a merge distance.

Use the operation

Weld nearby duplicate vertices without collapsing all selected vertices into one point.

  1. Press M and choose By Distance.
  2. Enter a small distance and inspect the live preview and removed-vertex count. The initial value is 0.0001.
  3. Increase the distance only enough to join the intended duplicates. Choose Merge or press Enter to commit; Cancel restores the original geometry.

Controls and choices

ControlsWhat changes
DistanceA nonnegative proximity threshold. A large value can erase narrow gaps or small details; work from the smallest useful value.
Selection scopeLimit the selection to the affected seam or region so unrelated nearby features are not included.
Preview countNo removed vertices means the current selection has no qualifying merge at that distance. It does not prove the whole model is clean.

Try it in your scene

Select a seam with coincident vertices, begin with a small threshold, and inspect the preview count before merging.

Check the result

Inspect the seam for remaining duplicates and verify that narrow openings and material boundaries still look right. Undo if the cleanup changes a feature you wanted to keep.

Related operations

Merge verticesRecalculate normalsMark sharp edges

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3DBrowse documentation

On this page

Before you startUse the operationControls and choicesTry it in your sceneCheck the resultRelated operations