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    In this topic

    • Bridge loops
    • Fill a boundary
    • Delete mesh elements
    • Dissolve an edge
    • Merge vertices
    • Merge by distance
    • Separate geometry
    • Slide an edge
    • Slide a vertex
    • Recalculate normals
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    • Smooth shading
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  4. Merge vertices

Merge vertices

Combine selected vertices using a center, first, last or collapse merge mode.

Before you start

Enter Edit Mode and select the vertices to combine. For At First or At Last, use Vertex Select and choose vertices in a deliberate order.

Use the operation

Join a small set of vertices at a chosen position.

  1. Select the vertices that should become one point; keep nearby vertices that define another feature unselected.
  2. Press M or open Merge in the context menu.
  3. Choose At Center, At First, or At Last where available. In Edge or Face Select, Collapse is also offered for eligible selections.
  4. Inspect the joined region and undo if the merge removed a small face or shifted a feature you needed.

Controls and choices

ControlsWhat changes
At CenterMoves the combined result to the selection’s center. Use it when no selected endpoint should remain fixed.
At First / At LastKeeps the chosen endpoint’s location. Selection history must identify that endpoint; otherwise the option may be disabled.
By DistanceUse the separate distance workflow when you only want nearby vertices to merge, rather than combining the whole selection at one point.

Try it in your scene

Select two nearby vertices and merge at center. Inspect adjoining faces before accepting the new shape.

Check the result

The intended vertices should share one position and topology, with the surrounding faces still usable. Merging is different from moving overlapping vertices to the same coordinates.

Related operations

Merge by distanceDissolve an edgeSelect components

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3DBrowse documentation

On this page

Before you startUse the operationControls and choicesTry it in your sceneCheck the resultRelated operations