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    In this topic

    • Bridge loops
    • Fill a boundary
    • Delete mesh elements
    • Dissolve an edge
    • Merge vertices
    • Merge by distance
    • Separate geometry
    • Slide an edge
    • Slide a vertex
    • Recalculate normals
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    • Smooth shading
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  4. Slide a vertex

Slide a vertex

Ask Agent to move a mesh vertex along a connected edge instead of freely through space.

Before you start

Choose Show3D Agent in the AI workspace’s Agent tab, or use a connected Codex session. This operation is available through Agent; there is no dedicated hands-on panel.

Use the operation

Reposition a vertex toward a specified neighboring vertex or direction while keeping its connections.

  1. Ask Agent to inspect the mesh topology and identify both the source vertex and intended neighbor.
  2. Describe a small movement, for example: “Slide this corner 20% toward the next vertex on the rim, keeping the other corners fixed.”
  3. Inspect the resulting face shapes. If topology changed since inspection, have Agent inspect again before the next edit.

Controls and choices

ControlsWhat changes
TargetAt a vertex with several connected edges, specify which neighboring vertex or direction to follow. The operation should not guess the intended branch.
Factor0.2 moves one fifth of the distance to the chosen target. Reaching the neighbor’s position does not automatically weld the two vertices.
Merge when neededUse Merge when the goal is to combine vertices topologically; use Slide to adjust spacing while retaining distinct vertices.

Try it in your scene

Identify a vertex and its adjacent target, then ask Agent for a small slide. Inspect the connected faces.

Check the result

Check that the adjacent faces remain usable and the intended edge spacing improves. Reduce the movement if a face becomes too narrow or folds.

Related operations

Slide an edgeMerge verticesSelect components3D Agent

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3D3D Agent

On this page

Before you startUse the operationControls and choicesTry it in your sceneCheck the resultRelated operations