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In this topic

  • Bridge loops
  • Fill a boundary
  • Delete faces
  • Dissolve an edge
  • Merge at center
  • Merge by distance
  • Separate geometry
  • Slide an edge
  • Slide a vertex
  • Recalculate normals
  • Mark sharp edges
  • Smooth shading
Browse documentation
  • Overview
  • Get started with Show3D
  • Modeling tools
    • Modeling examples
  • Materials & textures
  • Agent modeling
    • Connect Codex
  • Asset generation

In this topic

  • Bridge loops
  • Fill a boundary
  • Delete faces
  • Dissolve an edge
  • Merge at center
  • Merge by distance
  • Separate geometry
  • Slide an edge
  • Slide a vertex
  • Recalculate normals
  • Mark sharp edges
  • Smooth shading

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  4. Slide a vertex

Slide a vertex

Move a selected vertex along an existing connected edge. This constrained edit differs from a free move.

Before you start

Connect Codex to Show3D and identify the mesh and vertex to adjust. This operation currently uses the agent’s mesh-edit actions rather than a dedicated interface tool.

Use the operation

Reposition a vertex toward a specified neighboring vertex or direction while keeping its connections.

  1. Ask Codex to inspect the mesh topology and identify both the source vertex and intended neighbor.
  2. Describe a small movement, for example: “Slide this corner 20% toward the next vertex on the rim, keeping the other corners fixed.”
  3. Inspect the resulting face shapes. If topology changed since inspection, have Codex inspect again before the next edit.

Controls and choices

ControlsWhat changes
TargetAt a vertex with several connected edges, specify which neighboring vertex or direction to follow. The operation should not guess the intended branch.
Factor0.2 moves one fifth of the distance to the chosen target. Reaching the neighbor’s position does not automatically weld the two vertices.
Merge when neededUse Merge when the goal is to combine vertices topologically; use Slide to adjust spacing while retaining distinct vertices.

See what changes

Before

Slide a vertex: A vertex on an edge

A vertex on an edge

After

Slide a vertex: The vertex moved along the edge

The vertex moved along the edge

Concept illustration. The diagrams explain the operation. Your result depends on the starting geometry and settings.

Check the result

Check that the adjacent faces remain usable and the intended edge spacing improves. Reduce the movement if a face becomes too narrow or folds.

Related operations

Slide an edgeMerge at centerSelect componentsConnect Codex

Practice in Show3D

Open the editor and follow the steps with your own scene.
Start modelingConnect Codex

On this page

Before you startUse the operationControls and choicesSee what changesCheck the resultRelated operations