Slide an edge
Ask Agent to slide mesh edges along adjacent topology with an explicit target or direction.
Before you start
Choose Show3D Agent in the AI workspace’s Agent tab, or use a connected Codex session. This operation is available through Agent; there is no dedicated hands-on panel.
Use the operation
Move an edge toward a neighboring part of its surface without adding a new loop.
- Identify the mesh and the edge or loop to move. Ask Agent to inspect its current topology and enter Mesh Edit Mode.
- Describe the neighboring side and a modest fraction, for example: “Slide this support edge one quarter of the way toward the adjacent outer edge.”
- Have Agent use the inspected edge indices and current topology revision. Inspect the result in Show3D before requesting another change.
Controls and choices
| Controls | What changes |
|---|---|
| Factor | A fraction between 0 and 1 moves toward the chosen target; 0.25 is one quarter of the distance. Larger or negative values can extend beyond the intended strip. |
| Side or direction | The default edge path uses a neighboring face with at least four corners. Ambiguous topology needs an explicit side or direction. |
| Existing topology | Slide changes positions. It does not add edges, and conflicting targets on connected edges require a more specific selection. |
Try it in your scene
Ask Agent to inspect a support edge and slide it a small distance toward its neighbor. Check face spacing and overlap.
Check the result
Compare loop spacing and check for crossed edges or collapsed faces. Ask Agent to undo and reduce the factor if the supporting topology folds.
Practice in Show3D
Open the editor and follow the steps with your own scene.

