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    • Bridge loops
    • Fill a boundary
    • Delete mesh elements
    • Dissolve an edge
    • Merge vertices
    • Merge by distance
    • Separate geometry
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    • Slide a vertex
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Modeling tools
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  4. Delete mesh elements

Delete mesh elements

Remove selected mesh elements. The chosen deletion option determines which connected elements remain.

Before you start

Enter Edit Mode and select only the components to remove. Deleting a vertex also affects faces and edges that depend on it.

Use the operation

Remove geometry to open a surface or discard an unwanted region.

  1. Choose Vertex, Edge, or Face Select and inspect the full selection, including any selection made through the mesh.
  2. Press X to open Delete, then choose Vertices, Edges, Only Faces, or Faces according to what should remain.
  3. Inspect the resulting opening and remaining loose geometry. Undo if the deletion removed supporting geometry you intended to keep.

Controls and choices

ControlsWhat changes
Only FacesRemoves the selected faces while keeping their edges and vertices available for rebuilding.
FacesRemoves the face region with the operation’s associated cleanup. Check boundary geometry before continuing.
DissolveChoose Dissolve when you want to simplify eligible internal topology while keeping a surface instead of making a hole.

Try it in your scene

Select a face on a cube and compare the face deletion options. Undo between attempts and inspect the remaining boundary.

Check the result

The gap should match your intended cutout. Unwanted holes usually mean the selection or deletion type was too broad; undo and choose a narrower option.

Related operations

Dissolve an edgeFill a boundarySelect components

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3DBrowse documentation

On this page

Before you startUse the operationControls and choicesTry it in your sceneCheck the resultRelated operations