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In this topic

  • Bridge loops
  • Fill a boundary
  • Delete faces
  • Dissolve an edge
  • Merge at center
  • Merge by distance
  • Separate geometry
  • Slide an edge
  • Slide a vertex
  • Recalculate normals
  • Mark sharp edges
  • Smooth shading
Browse documentation
  • Overview
  • Get started with Show3D
  • Modeling tools
    • Modeling examples
  • Materials & textures
  • Agent modeling
    • Connect Codex
  • Asset generation

In this topic

  • Bridge loops
  • Fill a boundary
  • Delete faces
  • Dissolve an edge
  • Merge at center
  • Merge by distance
  • Separate geometry
  • Slide an edge
  • Slide a vertex
  • Recalculate normals
  • Mark sharp edges
  • Smooth shading

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Modeling tools
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  2. Documentation
  3. Modeling tools
  4. Delete faces

Delete faces

Remove the selected face and expose an opening. The context determines whether associated edges or vertices are also removed.

Before you start

Enter Edit Mode and select only the components to remove. Deleting a vertex also affects faces and edges that depend on it.

Use the operation

Remove geometry to open a surface or discard an unwanted region.

  1. Choose Vertex, Edge, or Face Select and inspect the full selection, including any selection made through the mesh.
  2. Press X to open Delete, then choose Vertices, Edges, Only Faces, or Faces according to what should remain.
  3. Inspect the resulting opening and remaining loose geometry. Undo if the deletion removed supporting geometry you intended to keep.

Controls and choices

ControlsWhat changes
Only FacesRemoves the selected faces while keeping their edges and vertices available for rebuilding.
FacesRemoves the face region with the operation’s associated cleanup. Check boundary geometry before continuing.
DissolveChoose Dissolve when you want to simplify eligible internal topology while keeping a surface instead of making a hole.

See what changes

Before

Delete faces: A selected surface patch

A selected surface patch

After

Delete faces: An opening

An opening

Concept illustration. The diagrams explain the operation. Your result depends on the starting geometry and settings.

Check the result

The gap should match your intended cutout. Unwanted holes usually mean the selection or deletion type was too broad; undo and choose a narrower option.

Related operations

Dissolve an edgeFill a boundarySelect components

Practice in Show3D

Open the editor and follow the steps with your own scene.
Start modelingModeling essentials

On this page

Before you startUse the operationControls and choicesSee what changesCheck the resultRelated operations