Skip to content
Show3D
  • Community
  • Pricing
Search scenes
Create
OverviewDocumentationTutorials & coursesSearch Learn
  • Overview
  • Get started with Show3D
  • Modeling tools
    • Modeling examples
  • Materials & textures
  • Agent modeling
    • Connect Codex
  • Asset generation

In this topic

  • Bridge loops
  • Fill a boundary
  • Delete faces
  • Dissolve an edge
  • Merge at center
  • Merge by distance
  • Separate geometry
  • Slide an edge
  • Slide a vertex
  • Recalculate normals
  • Mark sharp edges
  • Smooth shading
Browse documentation
  • Overview
  • Get started with Show3D
  • Modeling tools
    • Modeling examples
  • Materials & textures
  • Agent modeling
    • Connect Codex
  • Asset generation

In this topic

  • Bridge loops
  • Fill a boundary
  • Delete faces
  • Dissolve an edge
  • Merge at center
  • Merge by distance
  • Separate geometry
  • Slide an edge
  • Slide a vertex
  • Recalculate normals
  • Mark sharp edges
  • Smooth shading

Learn

Learn overviewDocumentationTutorials & coursesConnect Codex
XiaohongshuDouyinBilibili

Copyright © 2023 - 2026 Show3D Technology Limited. All rights reserved.

Terms of UsePrivacy Policy
Modeling tools
  1. Learn
  2. Documentation
  3. Modeling tools
  4. Bridge loops

Bridge loops

Build faces between compatible boundary loops. The example joins two four-edge loops into a continuous side wall.

Before you start

Enter Edit Mode and select two compatible boundary loops on the same mesh. Joining separate objects first makes their geometry available in one mesh; it does not connect the loops.

Use the operation

Connect two openings with a strip of faces, for example between two ends of a handle.

  1. Use Edge Select to select the two complete loops. Keep unrelated edges out of the selection.
  2. Open the selection’s context menu and choose Bridge Edge Loops. The command is available when the selected topology can be bridged.
  3. Orbit around the connection. If faces cross or the connection is unsuitable, undo and correct the loops before bridging again.

Controls and choices

ControlsWhat changes
Loop selectionStart with two simple loops with matching vertex counts and compatible order. Branching selections can prevent a bridge.
Bridge or fillBridge connects separate boundaries. Fill closes one boundary; it does not create a passage between two openings.
Twist with CodexFor an offset connection, ask Codex to adjust the bridge’s twist and inspect the correspondence. The direct context-menu action uses its default settings.

See what changes

Before

Bridge loops: Two open loops

Two open loops

After

Bridge loops: Connecting side faces

Connecting side faces

Concept illustration. The diagrams explain the operation. Your result depends on the starting geometry and settings.

Check the result

Look for an unbroken strip with no crossed faces or unintended caps. Recalculate normals if the new surface faces the wrong way.

Related operations

Select a loopFill a boundaryJoin meshesRecalculate normals

Practice in Show3D

Open the editor and follow the steps with your own scene.
Start modelingModeling essentials

On this page

Before you startUse the operationControls and choicesSee what changesCheck the resultRelated operations