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In this topic

  • Add a primitive
  • Move
  • Rotate
  • Scale
  • Duplicate
  • Repeat in a line
  • Repeat around a center
  • Snap to a grid
  • Align vertices
  • Group objects
  • Join meshes
  • Set the origin
  • Apply transforms
Browse documentation
  • Overview
  • Get started with Show3D
  • Modeling tools
    • Modeling examples
  • Materials & textures
  • Agent modeling
    • Connect Codex
  • Asset generation

In this topic

  • Add a primitive
  • Move
  • Rotate
  • Scale
  • Duplicate
  • Repeat in a line
  • Repeat around a center
  • Snap to a grid
  • Align vertices
  • Group objects
  • Join meshes
  • Set the origin
  • Apply transforms

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Modeling tools
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  3. Modeling tools
  4. Duplicate

Duplicate

Make a separate copy and move it beside the source. Duplicating does not connect their topology.

Before you start

Select the object or objects in object mode. Duplication makes another object; it does not join the two meshes or create an automatic repetition rule.

Use the operation

Make a copy that you can position as a separate part.

  1. Open the selected objects' context menu and choose Duplicate. The menu also shows the platform's modifier-key shortcut.
  2. Identify the selected copies in the scene list, then move them away from the source so the results are distinguishable.
  3. Give repeated parts useful names before changing their transforms or geometry.
  4. Inspect both the source and copy after any material changes; duplicated materials can retain shared resources.

Controls and choices

ControlsWhat changes
SelectionDetermines which objects are copied. A selected group may include a hierarchy of children.
Move / Rotate / ScalePositions the copies after duplication. Overlapping copies can initially look like one object.
Object namesMake source and destination parts distinguishable in the scene tree and in Codex requests.

See what changes

Before

Duplicate: One object

One object

After

Duplicate: Two independent objects

Two independent objects

Concept illustration. The diagrams explain the operation. Your result depends on the starting geometry and settings.

Check the result

Confirm the expected number of objects in the scene tree. If a copy appears to be missing, move the selection or inspect overlapping objects. Use Group for an assembly or Join Objects for one mesh object; those are separate decisions.

Related operations

MoveGroup objectsJoin meshesRepeat in a line

Practice in Show3D

Open the editor and follow the steps with your own scene.
Start modelingModeling essentials

On this page

Before you startUse the operationControls and choicesSee what changesCheck the resultRelated operations