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    In this topic

    • Add a primitive
    • Move
    • Rotate
    • Scale
    • Duplicate
    • Repeat in a line
    • Repeat around a center
    • Snap transforms
    • Align vertices
    • Group objects
    • Join meshes
    • Reset the origin
    • Apply transforms
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Modeling tools
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  4. Duplicate

Duplicate

Create a separate object copy, then position or edit the copy in the scene.

Before you start

Select the object or objects in object mode. Duplication makes another object; it does not join the two meshes or create an automatic repetition rule.

Use the operation

Make a copy that you can position as a separate part.

  1. Open the selected objects' context menu and choose Duplicate. The menu also shows the platform's modifier-key shortcut.
  2. Identify the selected copies in the scene list, then move them away from the source so the results are distinguishable.
  3. Give repeated parts useful names before changing their transforms or geometry.
  4. Inspect both the source and copy after any material changes; duplicated materials can retain shared resources.

Controls and choices

ControlsWhat changes
SelectionDetermines which objects are copied. A selected group may include a hierarchy of children.
Move / Rotate / ScalePositions the copies after duplication. Overlapping copies can initially look like one object.
Object namesMake source and destination parts distinguishable in the scene tree and in Codex requests.

Try it in your scene

Duplicate a cube and move the copy aside. Rename the two objects so later edits have clear targets.

Check the result

Confirm the expected number of objects in the scene tree. If a copy appears to be missing, move the selection or inspect overlapping objects. Use Group for an assembly or Join Objects for one mesh object; those are separate decisions.

Related operations

MoveGroup objectsJoin meshesRepeat in a line

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3DBrowse documentation

On this page

Before you startUse the operationControls and choicesTry it in your sceneCheck the resultRelated operations