Snap transforms
Use grid or geometry targets during a transform to place objects more precisely.
Before you start
Select the geometry to move and open Transform Mode. Snapping affects a subsequent transform; turning it on does not relocate the current selection by itself.
Use the operation
Place a part using a grid or a visible geometry target.
- Enable Snap in Transform Mode. The menu displays Shift+Tab for toggling snapping.
- Choose Grid under Snap To for grid placement. Choose Vertex, Edge, or Face when matching another part's geometry.
- Choose Closest or Origin as the snap base according to the point that should meet the target.
- Move the selection toward the target and inspect the final contact from another view.
Controls and choices
| Controls | What changes |
|---|---|
| Snap targets | More than one target type can be enabled. Keep the set narrow when nearby geometry makes the intended target ambiguous. |
| Snap base | Origin aligns the object's origin; Closest uses a nearby point. Matching an origin does not guarantee matching an outer surface. |
| Transform axis | An axis constraint can prevent movement in other directions needed to reach a target. |
Try it in your scene
Enable Grid snapping and move a cube. Compare its placement with snapping on and off.
Check the result
Inspect actual geometry contact, not only the gizmo position. If the wrong point snaps, change the target set or snap base. If nothing moves, perform a move after enabling Snap and check that the object or its parent is not locked.
Practice in Show3D
Open the editor and follow the steps with your own scene.

