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In this topic

  • Add a primitive
  • Move
  • Rotate
  • Scale
  • Duplicate
  • Repeat in a line
  • Repeat around a center
  • Snap to a grid
  • Align vertices
  • Group objects
  • Join meshes
  • Set the origin
  • Apply transforms
Browse documentation
  • Overview
  • Get started with Show3D
  • Modeling tools
    • Modeling examples
  • Materials & textures
  • Agent modeling
    • Connect Codex
  • Asset generation

In this topic

  • Add a primitive
  • Move
  • Rotate
  • Scale
  • Duplicate
  • Repeat in a line
  • Repeat around a center
  • Snap to a grid
  • Align vertices
  • Group objects
  • Join meshes
  • Set the origin
  • Apply transforms

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Modeling tools
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  4. Snap to a grid

Snap to a grid

Use a grid target to place geometry precisely. Enabling snapping prepares a transform; it does not move an object by itself.

Before you start

Select the geometry to move and open Transform Mode. Snapping affects a subsequent transform; turning it on does not relocate the current selection by itself.

Use the operation

Place a part using a grid or a visible geometry target.

  1. Enable Snap in Transform Mode. The menu displays Shift+Tab for toggling snapping.
  2. Choose Grid under Snap To for grid placement. Choose Vertex, Edge, or Face when matching another part's geometry.
  3. Choose Closest or Origin as the snap base according to the point that should meet the target.
  4. Move the selection toward the target and inspect the final contact from another view.

Controls and choices

ControlsWhat changes
Snap targetsMore than one target type can be enabled. Keep the set narrow when nearby geometry makes the intended target ambiguous.
Snap baseOrigin aligns the object's origin; Closest uses a nearby point. Matching an origin does not guarantee matching an outer surface.
Transform axisAn axis constraint can prevent movement in other directions needed to reach a target.

See what changes

Before

Snap to a grid: An offset placement

An offset placement

After

Snap to a grid: Aligned to a grid point

Aligned to a grid point

Concept illustration. The diagrams explain the operation. Your result depends on the starting geometry and settings.

Check the result

Inspect actual geometry contact, not only the gizmo position. If the wrong point snaps, change the target set or snap base. If nothing moves, perform a move after enabling Snap and check that the object or its parent is not locked.

Related operations

MoveSet the originAlign vertices

Practice in Show3D

Open the editor and follow the steps with your own scene.
Start modelingModeling essentials

On this page

Before you startUse the operationControls and choicesSee what changesCheck the resultRelated operations