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    In this topic

    • Add a primitive
    • Move
    • Rotate
    • Scale
    • Duplicate
    • Repeat in a line
    • Repeat around a center
    • Snap transforms
    • Align vertices
    • Group objects
    • Join meshes
    • Reset the origin
    • Apply transforms
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Modeling tools
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  4. Snap transforms

Snap transforms

Use grid or geometry targets during a transform to place objects more precisely.

Before you start

Select the geometry to move and open Transform Mode. Snapping affects a subsequent transform; turning it on does not relocate the current selection by itself.

Use the operation

Place a part using a grid or a visible geometry target.

  1. Enable Snap in Transform Mode. The menu displays Shift+Tab for toggling snapping.
  2. Choose Grid under Snap To for grid placement. Choose Vertex, Edge, or Face when matching another part's geometry.
  3. Choose Closest or Origin as the snap base according to the point that should meet the target.
  4. Move the selection toward the target and inspect the final contact from another view.

Controls and choices

ControlsWhat changes
Snap targetsMore than one target type can be enabled. Keep the set narrow when nearby geometry makes the intended target ambiguous.
Snap baseOrigin aligns the object's origin; Closest uses a nearby point. Matching an origin does not guarantee matching an outer surface.
Transform axisAn axis constraint can prevent movement in other directions needed to reach a target.

Try it in your scene

Enable Grid snapping and move a cube. Compare its placement with snapping on and off.

Check the result

Inspect actual geometry contact, not only the gizmo position. If the wrong point snaps, change the target set or snap base. If nothing moves, perform a move after enabling Snap and check that the object or its parent is not locked.

Related operations

MoveReset the originAlign vertices

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3DBrowse documentation

On this page

Before you startUse the operationControls and choicesTry it in your sceneCheck the resultRelated operations