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    • Add a primitive
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  4. Repeat around a center

Repeat around a center

Ask Agent to arrange repeated parts around a center, with a specified radius, count and orientation.

Before you start

Choose Show3D Agent in the AI workspace’s Agent tab, or use a connected Codex session. This operation is available through Agent; there is no dedicated hands-on panel. For a few repeated objects, you can also use Duplicate and transforms.

Use the operation

Place repeated parts around a shared center at a consistent radius.

  1. Describe the part, total count, center point, radius, and rotation axis.
  2. State whether the arrangement is a full circle or a partial arc. For a full circle of eight parts, the angular interval is 45 degrees.
  3. Describe the orientation too: parts may rotate around the center, face inward, or retain a fixed direction. Ask Agent to account for the desired orientation.
  4. Inspect from a view along the rotation axis, then from the side to check height and clearance.

Controls and choices

ControlsWhat changes
Center and radiusThe first part must be offset from the center; otherwise rotating its position creates overlapping parts.
Count and angleA full circle uses 360° divided by the total count. Do not add a duplicate at both 0° and 360°.
Part orientationScene-plan radial repetition rotates both position and orientation. Request compensation when parts should keep a fixed orientation.

Try it in your scene

Ask for eight equally spaced spokes around a named center. Check the full circle and each spoke’s orientation.

Check the result

Count unique positions around the ring and inspect the first-to-last gap. An unexpected plane usually means the wrong axis was chosen. A correct circular position pattern can still have incorrect part orientation, so check both independently.

Related operations

RotateReset the originGroup objectsRepeat in a line3D Agent

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3D3D Agent

On this page

Before you startUse the operationControls and choicesTry it in your sceneCheck the resultRelated operations