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In this topic

  • Add a primitive
  • Move
  • Rotate
  • Scale
  • Duplicate
  • Repeat in a line
  • Repeat around a center
  • Snap to a grid
  • Align vertices
  • Group objects
  • Join meshes
  • Set the origin
  • Apply transforms
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  • Overview
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  • Modeling tools
    • Modeling examples
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    • Connect Codex
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In this topic

  • Add a primitive
  • Move
  • Rotate
  • Scale
  • Duplicate
  • Repeat in a line
  • Repeat around a center
  • Snap to a grid
  • Align vertices
  • Group objects
  • Join meshes
  • Set the origin
  • Apply transforms

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  4. Repeat around a center

Repeat around a center

Distribute repeated parts around a shared center. The example keeps their radius and angular interval consistent.

Before you start

Use Codex scene planning when you need a regular circular arrangement. Specify the rotation axis explicitly: a ring on the ground normally rotates around the vertical axis, while a wheel arrangement may use another axis.

Use the operation

Place repeated parts around a shared center at a consistent radius.

  1. Describe the part, total count, center point, radius, and rotation axis.
  2. State whether the arrangement is a full circle or a partial arc. For a full circle of eight parts, the angular interval is 45 degrees.
  3. Describe the orientation too: parts may rotate around the center, face inward, or retain a fixed direction. Ask Codex to account for the desired orientation.
  4. Inspect from a view along the rotation axis, then from the side to check height and clearance.

Controls and choices

ControlsWhat changes
Center and radiusThe first part must be offset from the center; otherwise rotating its position creates overlapping parts.
Count and angleA full circle uses 360° divided by the total count. Do not add a duplicate at both 0° and 360°.
Part orientationScene-plan radial repetition rotates both position and orientation. Request compensation when parts should keep a fixed orientation.

See what changes

Before

Repeat around a center: One source part

One source part

After

Repeat around a center: A radial arrangement

A radial arrangement

Concept illustration. The diagrams explain the operation. Your result depends on the starting geometry and settings.

Check the result

Count unique positions around the ring and inspect the first-to-last gap. An unexpected plane usually means the wrong axis was chosen. A correct circular position pattern can still have incorrect part orientation, so check both independently.

Related operations

RotateSet the originGroup objectsRepeat in a lineConnect Codex

Practice in Show3D

Open the editor and follow the steps with your own scene.
Start modelingConnect Codex

On this page

Before you startUse the operationControls and choicesSee what changesCheck the resultRelated operations