Skip to content
Show3D
  • Community
  • Pricing
Search scenes
Create
OverviewDocumentationTutorials & coursesSearch Learn
  • Overview
  • Get started with Show3D
  • Modeling tools
    • Modeling examples
  • Materials & textures
  • Agent modeling
    • Connect Codex
  • Asset generation

In this topic

  • Add a primitive
  • Move
  • Rotate
  • Scale
  • Duplicate
  • Repeat in a line
  • Repeat around a center
  • Snap to a grid
  • Align vertices
  • Group objects
  • Join meshes
  • Set the origin
  • Apply transforms
Browse documentation
  • Overview
  • Get started with Show3D
  • Modeling tools
    • Modeling examples
  • Materials & textures
  • Agent modeling
    • Connect Codex
  • Asset generation

In this topic

  • Add a primitive
  • Move
  • Rotate
  • Scale
  • Duplicate
  • Repeat in a line
  • Repeat around a center
  • Snap to a grid
  • Align vertices
  • Group objects
  • Join meshes
  • Set the origin
  • Apply transforms

Learn

Learn overviewDocumentationTutorials & coursesConnect Codex
XiaohongshuDouyinBilibili

Copyright © 2023 - 2026 Show3D Technology Limited. All rights reserved.

Terms of UsePrivacy Policy
Modeling tools
  1. Learn
  2. Documentation
  3. Modeling tools
  4. Align vertices

Align vertices

Move selected vertices onto the same world-axis coordinate. The other row remains fixed.

Before you start

Enter mesh edit mode and select the vertices that should share a coordinate. This aligns components within editable meshes; it is not an object-distribution command.

Use the operation

Straighten a selected row or boundary while leaving other vertices in place.

  1. Use vertex selection and choose only the row to straighten. Inspect hidden vertices if Select Through is enabled.
  2. Open the mesh context menu and its Align submenu.
  3. Choose Left or Right to align to the selected minimum or maximum world X coordinate; Down or Up uses minimum or maximum world Y.
  4. Inspect the adjoining faces for stretching or collapse. Undo and narrow the selection if unrelated vertices moved.

Controls and choices

ControlsWhat changes
Left / RightThe current menu maps these choices to world X minimum/maximum. They are not screen-relative after orbiting the camera.
Down / UpMaps to world Y minimum/maximum of the selected vertices.
Selection extentThe selected extrema determine the target coordinate, so one distant selected vertex can change the result.

See what changes

Before

Align vertices: Uneven vertex heights

Uneven vertex heights

After

Align vertices: A level edge row

A level edge row

Concept illustration. The diagrams explain the operation. Your result depends on the starting geometry and settings.

Check the result

Aligned vertices should share the chosen coordinate; the other coordinates and unselected vertices stay in place. Alignment changes positions without merging vertices. Use Merge only when the vertices should actually become one.

Related operations

Select componentsMoveMerge at centerMerge by distance

Practice in Show3D

Open the editor and follow the steps with your own scene.
Start modelingModeling essentials

On this page

Before you startUse the operationControls and choicesSee what changesCheck the resultRelated operations