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    In this topic

    • Add a primitive
    • Move
    • Rotate
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    • Align vertices
    • Group objects
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  4. Align vertices

Align vertices

Align selected mesh vertices along an axis using the alignment controls.

Before you start

Enter mesh edit mode and select the vertices that should share a coordinate. This aligns components within editable meshes; it is not an object-distribution command.

Use the operation

Straighten a selected row or boundary while leaving other vertices in place.

  1. Use vertex selection and choose only the row to straighten. Inspect hidden vertices if Select Through is enabled.
  2. Open the mesh context menu and its Align submenu.
  3. Choose Left or Right to align to the selected minimum or maximum world X coordinate; Down or Up uses minimum or maximum world Y.
  4. Inspect the adjoining faces for stretching or collapse. Undo and narrow the selection if unrelated vertices moved.

Controls and choices

ControlsWhat changes
Left / RightThe current menu maps these choices to world X minimum/maximum. They are not screen-relative after orbiting the camera.
Down / UpMaps to world Y minimum/maximum of the selected vertices.
Selection extentThe selected extrema determine the target coordinate, so one distant selected vertex can change the result.

Try it in your scene

Select a few vertices in Mesh Edit and align them along one axis. Check the unselected geometry before continuing.

Check the result

Aligned vertices should share the chosen coordinate; the other coordinates and unselected vertices stay in place. Alignment changes positions without merging vertices. Use Merge only when the vertices should actually become one.

Related operations

Select componentsMoveMerge verticesMerge by distance

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3DBrowse documentation

On this page

Before you startUse the operationControls and choicesTry it in your sceneCheck the resultRelated operations