Scale
Resize an object uniformly or along selected axes. Linked scale fields set all three axes together.
Before you start
Select the object to resize. Decide whether to preserve all proportions or change only one dimension. Object scaling uses a pivot and remains separate from the underlying mesh coordinates until applied.
Use the operation
Change a part's size or aspect ratio deliberately.
- Choose Scale in Transform Mode; the displayed shortcut is R when the workspace has focus.
- Use an axis handle to change one direction, or use the linked Scale fields in object properties for uniform values.
- Unlock Scale in properties before entering different X, Y, and Z values. A value of 1 retains the mesh's size on that axis; 2 doubles it.
- Check both the silhouette and the pivot-side placement. Apply Scale only when you want to bake the result into the mesh.
Controls and choices
| Controls | What changes |
|---|---|
| Scale lock | The current properties panel writes the same entered value to all three axes when locked. Unlock it for different axis values. |
| Axis values | Non-uniform values change proportions. Zero collapses a dimension; negative values reverse an axis. |
| Apply Scale | Bakes scale into geometry and resets the scale fields; it does not resize the visible result again. |
Try it in your scene
Unlink scale axes, change X on a cube, and compare its width with the unchanged Y and Z values.
Check the result
Check gaps and thickness after non-uniform scaling. Avoid zero scale when the mesh must remain editable as a volume. If later operations behave differently by axis, inspect unapplied scale and use Apply Scale when appropriate.
Practice in Show3D
Open the editor and follow the steps with your own scene.

