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    In this topic

    • Extrude
    • Bevel
    • Select components
    • Select a loop
    • Extrude a vertex
    • Extrude an edge
    • Inset a region
    • Inset individual faces
    • Bevel a vertex
    • Loop cut
    • Knife cut
    • Connect vertices
    • Subdivide a mesh
    • Triangulate
    • Triangles to quads
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  4. Extrude a vertex

Extrude a vertex

Extend selected vertices into connected wire edges without creating faces.

Before you start

Enter mesh edit mode and use Vertex Select. Select a vertex at the end of a wire or at the intended start of an extension. A vertex extrusion creates connected edges; it does not by itself make a filled surface.

Use the operation

Extend a wire path one segment at a time.

  1. Select the endpoint and choose Extrude in the vertex context menu.
  2. Move the newly created vertex away from the source to define the next segment.
  3. Confirm, then repeat from the new endpoint when another segment is needed.
  4. Inspect the path from another view before filling or connecting it to other geometry.

Controls and choices

ControlsWhat changes
Vertex selectionEach selected vertex can contribute to the extension. Select one endpoint for a single new wire segment.
OffsetDetermines the new edge's length and direction. A zero-length segment is not a useful extension.

Try it in your scene

Extrude one vertex a short distance and inspect the new edge in wireframe before extending it again.

Check the result

Confirm a new edge connects the original and new vertex. Multiple selected endpoints can create more geometry than expected. An open wire has no surface to shade; use a suitable closed boundary and Fill when you need a face.

Related operations

Extrude an edgeFill a boundaryConnect vertices

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3DBrowse documentation

On this page

Before you startUse the operationControls and choicesTry it in your sceneCheck the resultRelated operations