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    In this topic

    • Extrude
    • Bevel
    • Select components
    • Select a loop
    • Extrude a vertex
    • Extrude an edge
    • Inset a region
    • Inset individual faces
    • Bevel a vertex
    • Loop cut
    • Knife cut
    • Connect vertices
    • Subdivide a mesh
    • Triangulate
    • Triangles to quads
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Modeling tools
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  4. Knife cut

Knife cut

Draw cuts on editable mesh faces to add edges where a regular loop cut is not suitable.

Before you start

Select an editable mesh and enter mesh edit mode in the modeling workspace. Work from a view where the intended face and cut endpoints are visible.

Use the operation

Place a custom edge path across existing faces.

  1. Press K with the modeling viewport focused to start Knife.
  2. Click the start and subsequent points on the mesh. Inspect the displayed path after each point.
  3. Hold Shift when an edge midpoint is the intended target. Use Backspace or Delete to remove the last placed point.
  4. Press Enter to commit the path or Escape to cancel, then inspect the new topology.

Controls and choices

ControlsWhat changes
Cut pointsDefine the route across the visible mesh. A valid route needs enough points to form a cut.
Midpoint snappingShift requests edge-midpoint snapping while positioning a cut point.
Confirm / cancelEnter commits the current path; Escape abandons the active cut. Backspace removes only the last point.

Try it in your scene

Make a short cut across one visible face, confirm it, and inspect the resulting edges before making another cut.

Check the result

Inspect where the path enters and exits each face. Very short segments and intersections near existing vertices can produce difficult topology. Do not assume a visible cut automatically passes through the back of the object; inspect the opposite surface separately.

Related operations

Connect verticesLoop cutDissolve an edge

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3DBrowse documentation

On this page

Before you startUse the operationControls and choicesTry it in your sceneCheck the resultRelated operations