Bevel a vertex
Replace a selected corner with a small face and connecting edges. Other corners retain their original shape.
Before you start
Enter Vertex Select in mesh edit mode and select the corners to cut back. Use a simple connected corner first so the new face and surrounding edges are easy to inspect.
Use the operation
Replace a sharp corner with a small transition face.
- Choose Bevel Vertices from the vertex context menu.
- Choose offset or percentage behavior, then use a small bevel amount.
- Refine the result with the Bevel panel. One segment gives a flat cut; additional segments add geometry.
- Inspect every selected corner and the surrounding faces before accepting further edits.
Controls and choices
| Controls | What changes |
|---|---|
| Amount and type | Offset and percentage use different measures. Reduce the amount when neighboring corner cuts approach one another. |
| Segments | Controls transition subdivision. Extra segments are useful only when the intended corner shape needs them. |
| Vertex selection | Determines which corners change. Edge bevel changes an edge-length region instead. |
See what changes
Before
One sharp corner
After
A cut-off corner face
Check the result
Only the intended corners should change. Inspect narrow edges, high-valence vertices, and overlaps. If the tool is unavailable, check that the active selection is a supported vertex selection; use the edge Bevel reference for long edge transitions.
Practice in Show3D
Open the editor and follow the steps with your own scene.

