Bevel a vertex
Replace selected mesh corners with beveled geometry using the vertex bevel controls.
Before you start
Enter Vertex Select in mesh edit mode and select the corners to cut back. Use a simple connected corner first so the new face and surrounding edges are easy to inspect.
Use the operation
Replace a sharp corner with a small transition face.
- Choose Bevel Vertices from the vertex context menu.
- Choose offset or percentage behavior, then use a small bevel amount.
- Refine the result with the Bevel panel. One segment gives a flat cut; additional segments add geometry.
- Inspect every selected corner and the surrounding faces before accepting further edits.
Controls and choices
| Controls | What changes |
|---|---|
| Amount and type | Offset and percentage use different measures. Reduce the amount when neighboring corner cuts approach one another. |
| Segments | Controls transition subdivision. Extra segments are useful only when the intended corner shape needs them. |
| Vertex selection | Determines which corners change. Edge bevel changes an edge-length region instead. |
Try it in your scene
Select one cube vertex and preview a small bevel. Inspect neighboring faces before applying.
Check the result
Only the intended corners should change. Inspect narrow edges, high-valence vertices, and overlaps. If the tool is unavailable, check that the active selection is a supported vertex selection; use the edge Bevel reference for long edge transitions.
Practice in Show3D
Open the editor and follow the steps with your own scene.

