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In this topic

  • Extrude
  • Bevel
  • Select components
  • Select a loop
  • Extrude a vertex
  • Extrude an edge
  • Inset a region
  • Inset individual faces
  • Bevel a vertex
  • Loop cut
  • Knife cut
  • Connect vertices
  • Subdivide a mesh
  • Triangulate
  • Triangles to quads
Browse documentation
  • Overview
  • Get started with Show3D
  • Modeling tools
    • Modeling examples
  • Materials & textures
  • Agent modeling
    • Connect Codex
  • Asset generation

In this topic

  • Extrude
  • Bevel
  • Select components
  • Select a loop
  • Extrude a vertex
  • Extrude an edge
  • Inset a region
  • Inset individual faces
  • Bevel a vertex
  • Loop cut
  • Knife cut
  • Connect vertices
  • Subdivide a mesh
  • Triangulate
  • Triangles to quads

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Modeling tools
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  4. Extrude an edge

Extrude an edge

Extend an open boundary edge and create a connected face between the original and new edge.

Before you start

Use Edge Select in mesh edit mode and select an open boundary edge or a simple connected boundary chain. Extending a boundary creates faces between the old and new edge positions.

Use the operation

Grow an open surface from its boundary.

  1. Inspect the selected boundary and make sure it is the side of the surface you want to extend.
  2. Choose Extrude from the edge context menu and move the new boundary.
  3. Confirm a modest extension and inspect the new strip of faces.
  4. Continue shaping the new boundary with component transforms if the strip needs to taper or turn.

Controls and choices

ControlsWhat changes
Boundary chainDefines the length of the new face strip. Disconnected selected edges create separate strips.
Direction and distanceControl the extension from the existing boundary. Avoid moving the strip through the original surface.

See what changes

Before

Extrude an edge: A boundary edge

A boundary edge

After

Extrude an edge: An extended strip

An extended strip

Concept illustration. The diagrams explain the operation. Your result depends on the starting geometry and settings.

Check the result

Inspect face orientation and connections at the ends. Extruding an interior edge can add unwanted overlapping or branching surface geometry. If a closed volume is required, inspect and close the remaining open boundaries separately.

Related operations

ExtrudeBridge loopsFill a boundaryRecalculate normals

Practice in Show3D

Open the editor and follow the steps with your own scene.
Start modelingModeling essentials

On this page

Before you startUse the operationControls and choicesSee what changesCheck the resultRelated operations