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    In this topic

    • Extrude
    • Bevel
    • Select components
    • Select a loop
    • Extrude a vertex
    • Extrude an edge
    • Inset a region
    • Inset individual faces
    • Bevel a vertex
    • Loop cut
    • Knife cut
    • Connect vertices
    • Subdivide a mesh
    • Triangulate
    • Triangles to quads
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  4. Extrude an edge

Extrude an edge

Extend boundary edges and create connecting faces along the extrusion.

Before you start

Use Edge Select in mesh edit mode and select an open boundary edge or a simple connected boundary chain. Extending a boundary creates faces between the old and new edge positions.

Use the operation

Grow an open surface from its boundary.

  1. Inspect the selected boundary and make sure it is the side of the surface you want to extend.
  2. Choose Extrude from the edge context menu and move the new boundary.
  3. Confirm a modest extension and inspect the new strip of faces.
  4. Continue shaping the new boundary with component transforms if the strip needs to taper or turn.

Controls and choices

ControlsWhat changes
Boundary chainDefines the length of the new face strip. Disconnected selected edges create separate strips.
Direction and distanceControl the extension from the existing boundary. Avoid moving the strip through the original surface.

Try it in your scene

Select an open boundary edge, extrude it, and inspect the new face and its normal direction.

Check the result

Inspect face orientation and connections at the ends. Extruding an interior edge can add unwanted overlapping or branching surface geometry. If a closed volume is required, inspect and close the remaining open boundaries separately.

Related operations

ExtrudeBridge loopsFill a boundaryRecalculate normals

Practice in Show3D

Open the editor and follow the steps with your own scene.
Open Show3DBrowse documentation

On this page

Before you startUse the operationControls and choicesTry it in your sceneCheck the resultRelated operations